Posted: Fri Oct 02, 2009 3:35 pm Post subject: worldedit object limit
so i ran across a problem i believe world edit has a limit of 10,000 objects or around there ,i am specifically looking for the dll or exe that contains the number limit so i am able to change the value. any help would be good .
also i debugged the code myself in attempt to take a look around
when it crashed it showed me this
i found the Exception Offset: 000029c1
i traced it in the code and noticed there was a file i think it was linked to :" DynArray.h"
// FILE : DynArray.h
//
// PURPOSE : Caching dynamic arrays used everywhere.
//
// CREATED : 5/1/96
//
// COPYRIGHT : Microsoft 1996 All Rights Reserved
i was wondering if this was where the limit was perhaps..
I think that is an engine limitation, and since they didn't include the engine source code, there is probably nothing you can do about it.
If you're really hitting that limit though, maybe you should rethink the design of your map, so many objects could cause performance issues anyway. _________________
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