Posted: Fri Jan 02, 2009 10:10 am Post subject: Coop Warfare 0.7 Out now
Here's the current version of Coop Warfare... I haven't been able to work on it at all for a long time, and my SDK stopped working, so some things might not be 100% complete, but i didn't want it to just rot on my harddrive. So here it is!
Maps:
* New maps: Clone Crisis, Underground Factory
* Updated older maps where possible
* Fixed the support of SP maps on retail clients
Weapons:
* We now have a working Flamethrower
* Throwing Knifes! (you get them with every loadout) (use "Next Grenade" key to select)
* A new "secret" weapon: the Shotty Pistol(s) (available in Docks Coop)
* You can now carry 5 weapons by default
* You can place up to 10 (instead of 5) remotes and proxies now
* Two new special loadouts: "Nade Whore" and "Ninja"
Gameplay:
* Dynamic difficulty based on the number of players
* Max Armor is now at 150
* Certain enemies now drop pickups when they die (not sure about the medkits though)
(PowerArmor: Medkit, HeavyArmor: Light Armor, Assassin: Health Injector)
* Added the ability to buy weapons with your score
(has to be included in map design, a few maps support it)
* Gore: Gibbing reduced, but severing will occure more often
Editor/Mapping:
* CountPlayers command to get number of Players on a server
Can be used for a wide variety of dynamic events
* CustomDifficulty command for turning dynamic difficulty off in own maps
Can be used if a mapper wants to implement own difficulty adjustment methods.
* BuyWeapon command: To be used in weapon vendors
* Additional arithmetic operators: mult, div, and mod
* BoostHitPoints command for AI. Changes AI's Health to a specified percentage.[/url] _________________
I am not the admin of the XS4ALL Server, and i think it's running an earlier release anyway which wouldn't be compatible with the current release. _________________
Joined: Oct 21, 2008
Posts: 7
Location: Ft. Smith Ar. U.S.A.
Posted: Sun Apr 12, 2009 5:48 pm Post subject:
I have version 0.6 and version 0.7 servers up, and they actually seem to get the same amount of traffic.
Although I agree the 0.7 servers are starting to take off
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