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<title>Coop Warfare</title>
<link>http://coopwarfare.lithfaq.com</link>
<description></description>
<language>en-us</language>

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<title>FEAR 2 - Project Origin  Demo</title>
<link>http://coopwarfare.lithfaq.com/modules.php?name=News&amp;file=article&amp;sid=16</link>
<description>&lt;br&gt;
The second heart-stopping shooter by Monolith (after F.E.A.R.)
continues the spine-tingling supernatural suspense story of an
escalating paranormal crisis that threatens to destroy a major American
city. &lt;br&gt;
At the center of the calamity is the mysterious Alma, whose rage
against those who wronged her triggered a chain of events that has
spiraled completely out of control. &lt;br&gt;
Now that she has been loosed upon the world, the consequences will be unimaginable.
&lt;br&gt;

&lt;br&gt;
Download Here:
&lt;br&gt;
&lt;a href=&quot;http://www.whatisfear.com/&quot;&gt;www.whatisfear.com&lt;/a&gt;&lt;br&gt;
</description>
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<title>Coop Warfare 0.7 Out now</title>
<link>http://coopwarfare.lithfaq.com/modules.php?name=News&amp;file=article&amp;sid=15</link>
<description>Here's the current version of Coop Warfare... I haven't been able to work on it at all for a long time, and my SDK stopped working, so some things might not be 100% complete, but i didn't want it to just rot on my harddrive. So here it is! &lt;br&gt;&lt;br&gt;&lt;a href=&quot;modules.php?name=Downloads&amp;d_op=viewdownloaddetails&amp;lid=20&quot;&gt;&amp;gt;&amp;gt;DOWNLOAD&amp;lt;&amp;lt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;Coop Warfare v 0.7 (13 August, 2008)&lt;br&gt;Changelog:&lt;br&gt;&lt;br&gt;Maps:&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * New maps: Clone Crisis, Underground Factory&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Updated older maps where possible&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Fixed the support of SP maps on retail clients&lt;br&gt;&lt;br&gt;Weapons:&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * We now have a working Flamethrower&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Throwing Knifes! (you get them with every loadout) (use &amp;quot;Next Grenade&amp;quot; key to select)&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * A new &amp;quot;secret&amp;quot; weapon: the Shotty Pistol(s) (available in Docks Coop)&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * You can now carry 5 weapons by default&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * You can place up to 10 (instead of 5) remotes and proxies now&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Two new special loadouts: &amp;quot;Nade Whore&amp;quot; and &amp;quot;Ninja&amp;quot;&lt;br&gt;&lt;br&gt;Gameplay:&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Dynamic difficulty based on the number of players&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Max Armor is now at 150&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Certain enemies now drop pickups when they die (not sure about the medkits though)&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; (PowerArmor: Medkit, HeavyArmor: Light Armor, Assassin: Health Injector)&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Added the ability to buy weapons with your score&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; (has to be included in map design, a few maps support it)&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Gore: Gibbing reduced, but severing will occure more often&lt;br&gt;&lt;br&gt;Editor/Mapping:&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * CountPlayers command to get number of Players on a server&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Can be used for a wide variety of dynamic events&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * CustomDifficulty command for turning dynamic difficulty off in own maps&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Can be used if a mapper wants to implement own difficulty adjustment methods.&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * BuyWeapon command: To be used in weapon vendors&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Additional arithmetic operators: mult, div, and mod&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * BoostHitPoints command for AI. Changes AI's Health to a specified percentage. &lt;br&gt;&lt;br&gt;Discuss this article in the Forum &lt;a href=&quot;modules.php?name=Forums&amp;file=viewtopic&amp;p=2367&quot;&gt;HERE&lt;/a&gt;&lt;br&gt;</description>
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<title>FEAR MultiTool</title>
<link>http://coopwarfare.lithfaq.com/modules.php?name=News&amp;file=article&amp;sid=14</link>
<description>Here's a FEAR Customizing Tool i've been working on. It allows managing of Mods, Custom Content, Easy Server Customization, creating startup .bat files, and more. :)&lt;br&gt;
&lt;br&gt;
Newest UPDATE (1.2.0.27): All new Custom Content Editor with a crapload of new features, such as managing Additional Content, Override Content (which usually requires editing the default.Archcfg), Managing your Downloaded Content and use it as Additional or Override Content, Install new Override or Additional Content, or Clean the Compressed Arch folder.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;modules.php?name=Downloads&amp;d_op=viewdownloaddetails&amp;lid=21&quot;&gt;DOWNLOAD HERE&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Discuss this article in the Forum &lt;a href=&quot;modules.php?name=Forums&amp;file=viewtopic&amp;t=402&quot;&gt;HERE&lt;/a&gt;
</description>
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<title>Coop Warfare Updates</title>
<link>http://coopwarfare.lithfaq.com/modules.php?name=News&amp;file=article&amp;sid=13</link>
<description>Yeah, it has been a while, i haven't been able to work on the mod for quite a while. &lt;br&gt;
However, i still plan on releasing one more version, even though we don't have a lot of new maps as in previous updates (Clone Crisis will be in, a Prison break edition of bunker and other maps have been updated), there are quite a few new features. Here is a short info on the updates included so far:&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;Maps:&lt;/strong&gt;&lt;br&gt;

&lt;ul&gt;
&lt;li&gt;New maps: Clone Crisis &amp;amp; Bunker prison break edition&lt;/li&gt;

&lt;li&gt;Updated older maps where possible&lt;/li&gt;
&lt;li&gt;Fixed the support of SP maps on retail clients&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;strong&gt;Weapons:&lt;/strong&gt;&lt;br&gt;

&lt;ul&gt;
&lt;li&gt;We now have a fully working Flamethrower&lt;/li&gt;

&lt;li&gt;Throwing Knifes! (you get them with every loadout)&lt;/li&gt;

&lt;li&gt;A new &amp;quot;secret&amp;quot; weapon: the Shotty Pistol(s)&lt;/li&gt;

&lt;li&gt;You can now carry 5 weapons by default&lt;br&gt;
&lt;/li&gt;

&lt;li&gt;You can place up to 10 (instead of 5) remotes and proxies now&lt;br&gt;
&lt;/li&gt;

&lt;li&gt;Two new special loadouts: &amp;quot;Nade Whore&amp;quot; and &amp;quot;Ninja&amp;quot;&lt;/li&gt;
&lt;/ul&gt;

&lt;strong&gt;Gameplay:&lt;/strong&gt;&lt;br&gt;

&lt;ul&gt;
&lt;li&gt;Dynamic difficulty based on the number of players&lt;br&gt;
&lt;/li&gt;

&lt;li&gt;Max Armor is now at 150&lt;br&gt;
&lt;/li&gt;

&lt;li&gt;Certain enemies now drop pickups when they die &lt;br&gt;
(PowerArmor: Medkit, HeavyArmor: Light Armor, Assassin: Health Injector)&lt;br&gt;
&lt;/li&gt;

&lt;li&gt;Added the ability to buy weapons with your score &lt;br&gt;
(has to be included in map design)&lt;/li&gt;
&lt;li&gt;Gore: Gibbing reduced, but severing will occure more often&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;strong&gt;Editor/Mapping:&lt;/strong&gt;&lt;br&gt;

&lt;ul&gt;
&lt;li&gt;CountPlayers command to get number of Players on a server &lt;br&gt;
Can be used for a wide variety of dynamic events&lt;/li&gt;

&lt;li&gt;BuyWeapon command: To be used in weapon vendors&lt;/li&gt;

&lt;li&gt;Additional arithmetic operators: mult, div, and mod&lt;/li&gt;
&lt;/ul&gt;

Discuss this article in the Forum &lt;a href=&quot;modules.php?name=Forums&amp;file=viewtopic&amp;t=359&quot;&gt;&amp;gt;&amp;gt;HERE&amp;lt;&amp;lt;&lt;/a&gt;</description>
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<title>Perseus Mandate Demo out!</title>
<link>http://coopwarfare.lithfaq.com/modules.php?name=News&amp;file=article&amp;sid=12</link>
<description>The Perseus Mandate Singleplayer Demo is out! &lt;br&gt;
&lt;br&gt;
&lt;em&gt;As a member of a secondary F.E.A.R. Team you are brought in to uncover and secure the escalating situation at Armacham. You quickly realize that a new threat has emerged and will stop at nothing to gain access to something called the Perseus Project. Purse this new threat into the depths of the Armacham Facility and discover the mystery that surrounds Armacham and what the Nightcrawlers want with the Perseus Project. Expect the intensity of battle to continue in the second expansion pack for the critically acclaimed first-person shooter F.E.A.R. and continue the fight with a brand new team in an all new experience.&lt;/em&gt;&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://demo.whatisfear.com/&quot;&gt;CLICK TO DOWNLOAD THE PERSEUS MANDATE DEMO&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Discuss this article in the forum &lt;a href=&quot;modules.php?name=Forums&amp;file=viewtopic&amp;t=319&quot;&gt;HERE&lt;/a&gt;&lt;br&gt;
&lt;br&gt;</description>
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<title>Project Origin Demo Walkthrough Video (18 Minutes)</title>
<link>http://coopwarfare.lithfaq.com/modules.php?name=News&amp;file=article&amp;sid=11</link>
<description>A video of a whole demo level of Project Origin has been released on IGN. &lt;br&gt;So what are you waiting for, get it while it's hot!&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://au.media.xbox360.ign.com/media/812/812587/vids_1.html&quot;&gt;Click here to download the video&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://streamingmovies.ign.com/xbox360/article/825/825338/projectorigin_100507_1b_wmvhd.wmv&quot;&gt;Click here for the HD-Version (720p) of the video&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Discuss this article in the forum &lt;a href=&quot;modules.php?name=Forums&amp;file=viewtopic&amp;t=318&quot;&gt;HERE&lt;/a&gt;&lt;br&gt;</description>
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<title>Project Origin - Debut Trailer</title>
<link>http://coopwarfare.lithfaq.com/modules.php?name=News&amp;file=article&amp;sid=10</link>
<description>After the winning name of the &amp;quot;Name Your Fear&amp;quot; Contest has been announced as &lt;strong&gt;Project Origin&lt;/strong&gt;, an exclusive Debut Trailer is now available at Gametrailers.com. It features some sweet in-game scenes and you also get to see some new guns and enemies.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.gametrailers.com/player/25251.html&quot;&gt;Click here for the trailer (HD)&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://www.gametrailers.com/player/25252.html&quot;&gt;&lt;br&gt;Click here for the trailer (Low)&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Discuss this article in the forum &lt;a href=&quot;modules.php?name=Forums&amp;file=viewtopic&amp;t=310&quot;&gt;HERE&lt;/a&gt;&lt;br&gt;</description>
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<title>Fans Have Named the Sequel to F.E.A.R.</title>
<link>http://coopwarfare.lithfaq.com/modules.php?name=News&amp;file=article&amp;sid=9</link>
<description>This is right from nameyourfear.com :&lt;br&gt;&lt;br&gt;The fans have named the sequel to Monolith's hit game F.E.A.R.!
Monolith Productions will develop the sequel to F.E.A.R. under the new
title, &lt;em&gt;Project Origin&lt;/em&gt;.  &lt;em&gt;Project Origin&lt;/em&gt;
will be available for the Xbox 360&amp;trade;, PLAYSTATION &amp;reg; 3 and PC. The name
was decided upon by the fans as they submitted entries and voted for
the winning name submission. &amp;quot;Our team really enjoyed letting the fans
drive the naming process, and we are excited to expand upon the work we
began in the original game and establish &lt;em&gt;Project Origin&lt;/em&gt; as a premier gaming franchise in its own right,&amp;quot; said Troy Skinner, Producer, Monolith Productions.&lt;br&gt;&lt;br&gt;Discuss this article in the forum &lt;a href=&quot;modules.php?name=Forums&amp;file=viewtopic&amp;t=300&quot;&gt;HERE&lt;/a&gt;&lt;br&gt;</description>
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<title>New Info about Monolith&amp;#039;s Sequel to FEAR</title>
<link>http://coopwarfare.lithfaq.com/modules.php?name=News&amp;file=article&amp;sid=8</link>
<description>This was posted by Yurei at the &lt;a href=&quot;http://www.nameyourfear.com/forum/index.php&quot;&gt;&lt;em&gt;Name Your Fear&lt;/em&gt;&lt;/a&gt; Forum:&lt;br&gt;&lt;br&gt;&lt;br&gt;Some of the first articles about Monolith's demo at E3:&lt;br&gt;&lt;br&gt;&lt;strong&gt;GameSpot&amp;rsquo;s First Look Impressions E3 07:&lt;/strong&gt;&lt;br&gt;Andrew Park from GameSpot gets a first look at the Monolith&amp;rsquo;s sequel. &amp;ldquo;While publisher Warner Bros. Interactive Entertainment and developer Monolith have yet to finalize an official name for its sequel to the action-packed first-person shooter (a name that is being finalized later this month in a contest that the publisher is holding), it seems pretty clear from what we saw that the game itself will be every bit as bloody, violent, and profane as the original, if not much, much more so.&amp;rdquo; &lt;a href=&quot;http://www.gamespot.com/xbox360/action/fear2/news.html?sid=6174425&amp;mode=previews&quot;&gt;&lt;u&gt;Read the entire article here.&lt;/u&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Computerandvideogames.com First Impressions from E3&lt;/strong&gt;&lt;br&gt;Will Porter from Computerandvideogames.com also had the opportunity to preview Monolith's demo at E3. &amp;ldquo;With its clearly improved action and unremitting blood stains (now incorporating footprints, added hand-prints and &amp;hellip; garbled haemoglobin-packed swirls and strange words daubed on walls) &amp;hellip;In short: colour me impressed.&amp;rdquo; &lt;a href=&quot;http://www.computerandvideogames.com/article.php?id=167868&quot;&gt;&lt;u&gt;Read the entire article here.&lt;/u&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Discuss this article in the forum &lt;a href=&quot;modules.php?name=Forums&amp;file=viewtopic&amp;p=1437#1437&quot;&gt;HERE&lt;/a&gt;&lt;br&gt;</description>
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<title>FEAR: Perseus Mandate announced</title>
<link>http://coopwarfare.lithfaq.com/modules.php?name=News&amp;file=article&amp;sid=7</link>
<description>&lt;strong&gt;July 11, 2007&lt;/strong&gt; - Today Sierra announced two separate expansions to its spooky first-person shooter, F.E.A.R. For the PC version, the &lt;strong&gt;Perseus Mandate&lt;/strong&gt; expansion gives players a new angle on the events at Armacham with a new team. The story runs parallel to the original's and includes new enemies.&lt;br&gt;&lt;br&gt;On the Xbox 360, F.E.A.R. Files includes both of the expansions that have been made available for the PC version: F.E.A.R. Extraction Point and Perseus Mandate.&lt;br&gt;&lt;br&gt;&lt;br&gt;Source: http://pc.ign.com/articles/803/803410p1.html&lt;br&gt;&lt;br&gt;Other sources state that Perseus Mandate will be a stand-alone expansion which runs on the same engine but without the main game.  :cheese: &lt;br&gt;&lt;br&gt;&lt;br&gt;Discuss this story in the forum &lt;a href=&quot;modules.php?name=Forums&amp;file=viewtopic&amp;p=1423#1423&quot;&gt;HERE&lt;/a&gt;&lt;br&gt;</description>
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